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Getting You Into Games More Efficiently Than Ever

Game instances started per second over a 24 hour period. A little over a year ago, we took an in-depth look at what happens every time you hit the “Play” button. Fact is, a lot goes on behind the...

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Demonstrating the Possibilities of a Game Fueled by ROBLOX

Catching Fire by SmoothBlockModel. Fueled by ROBLOX. With an integrated development environment, multi-platform support, and a global cloud of multiplayer game servers that auto-scales to hundreds of...

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Yesterday’s Data Persistence Error: An Explanation

Adam Miller and Arseny Kapoulkine also contributed to this article. What happened This week we introduced an error into our legacy Data Persistence functionality that caused some data loss. A very...

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